Martin Fasterholdt

Gameplay Designer, Playdead

Martin Fasterholdt is a gameplay designer at Playdead, where he has worked on the game INSIDE, released last summer. Before this he studied at the IT University of Copenhagen where he wrote a thesis about jumping in 2d platform games. In his spare time he enjoys obscure challenges in games; most recently he has been trying to play Dark Souls without using the analog stick to move.