The Konsoll 2020 online edition full program is here! While Konsoll won’t be happening in-person this year due to Covid-19, we still wanted to bring some of the Konsoll magic to you in a free and accessible way through social media!
Between the 19th and the 25th of October, we’ll be releasing the following daily videos and workshops, brought to you by both new speakers and Konsoll veterans.
Monday the 19th
Max Pears (Level Designer, CD Projekt Red) - Crafting Level Design for Combat
Tuesday the 20th
Felicia Prehn (Producer, Nopia Oy Ltd.) - What the Music Industry Can Learn From the Game Industry.
Wednesday the 21st
Stuart Sumida (Professor, California State University San Bernardino) - The Five Most Important Anatomical Rules for Animators
Thursday the 22nd
Lucy Kyriakidou (Artist, freelance) - Tips on Character Design
Friday the 23rd
Dan Thronström (Executive Producer, Amplifier Game Invest) - How to make a good games pitch
Saturday the 24th
Victoria Tran (Communications Director, Kitfox Games) - Designing Game Communities for Kindness.
Saturday the 24th Workshop
Lee Petty (Art Director, Double Fine Productions) - Inviting Happy Accidents Into Your Conceptual Art Process
Sunday the 25th Workshop
Molly Maloney (Lead narrative designer, Bad Robot Games) & Eric Stirpe (Writer, Epic games) - How to Identify Narrative Opportunities in Your Game.
See you next week!