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Thank you from Konsoll 2021!
That’s a wrap! Warm thank you to all the speakers, guests, and sponsors of Konsoll 2021 for making the 10th consecutive Konsoll game dev conference a great one! 🎮🥳❤ We will add recordings of the talks to our free archive later, stay tuned! See you next year at Konsoll 2022!🚀

Join the official Konsoll 2021 party!
The Konsoll party is taking place on Tuesday the 16th November at 20-00 at Kulturhuset in Bergen, Hovedsal amfi, 1st floor. Vaskerelven 8, 5014 Bergen, Norway. Admission to the party with the Konsoll 2021 event pass, so have your pass with you upon entrance! The event has 20-year age limit.

Join us for an Industrial GameJam!
This year, Konsoll is collaborating with Deloitte Digital, BKK, WasteIQ and NEW on an Industrial GameJam. Our goal is to use gaming, visualization, design, and data science to find new and creative ways to solve environmental issues such as optimizing renewable energy and waste management.The GameJam will be taking place over three weeks, from the […]

Thank you to our sponsors!
We’d like to give a warm thank you to all of our sponsors! Your help has been invaluable in making this fantastic conference possible, now for the 8th consecutive year! Thank you, everyone! Â

Speaker Spotlight: Scott Warner (Ubisoft)
Please welcome our next speaker, Scott Warner! Scott Warner is a Game Director at Ubisoft San Francisco. Scott has been working as a designer in video games for over twenty years and has helped create everything from cult classics (Planescape:Torment, Mercenaries) to big blockbuster franchise games (Halo, Battlefield). When not working on video games, Scott […]

Speaker Spotlight: Michael Anderson (ustwo Games)
We are very excited to welcome Michael Anderson to Konsoll 2019! Michael Anderson is a producer at the multi award-winning mobile game studio ustwo games, the team behind the critically acclaimed Monument Valley series, Land’s End, Whale Trail and Blip Blup. He’s currently working a currently unannounced title for the company, and outside of work […]