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Ozan Drøsdal
Ozan Drøsdal is a writer, animator, and game designer responsible for award winning games such as Manual Samuel and Helheim Hassle! He also wrote the dialogue for Bafta winning game My Child: Lebensborn! He co-founded Norwegian game company Perfectly Paranormal that focuses on 2d comedy games with unique gameplay mechanics. He is also quite popular […]

Ørjan Lopez
Ørjan Lopez works as a game programmer at Snowcastle Games. For the past decade he’s worked on games of all sizes. He has even founded his own studio, Illumine Games, where he has released several bite-sized projects that are free to download and play. Ørjan loves independent games, and is always tinkering with a passion […]

Stephen Hey
Stephen’s career spans 28 years of games PR, advertising, product marketing and latterly the role of Marketing Director at EA studio, Chillingo. Although Stephen loves games, he is terrible at them, but has a deep understanding of why people play games and what triggers people to buy them. He is lucky enough to have worked […]

Max Pears
Max Pears is a Senior Level Designer with over 8 years of experience designing a range of games. These have ranged from app chart mobile games, cutting technology AR games to currently AAA games such as Tom Clancy’s The Division and Cyberpunk 2077. Alongside developing these games Max also hosts the podcast called Level Design […]

Chella Ramanan
Former games journalist, Chella Ramanan is the co-founder of 3-Fold Games, the studio behind the BAFTA-nominated indie game ‘Before I Forget’ and narrative lead on Windrush Tales. She is currently a narrative designer on the writing team for a AAA studio. Throughout her career, Chella continues to be committed to telling stories that elevate marginalised […]

Austin Wintory
Grammy-nominated and 2-time BAFTA winning composer Austin Wintory has worked on a wide variety of titles spanning games, film, TV and the concert hall. Most known for his work on the PS3 game Journey, his other games include The Banner Saga trilogy, Assassin’s Creed Syndicate, ABZU, The Pathless, Aliens: Fireteam Elite and many others. He’s […]

Robin Munkvold
Robin I Munkvold is an Associate Professor within the field of Information Technology. He has been working within higher education since 1999, teaching subjects within software engineering, project management, networking, social science, databases, game design, game development, project courses, ICT, games and learning and more. His field of research is within ICT, games and pedagogy […]

Ole Goethe
In mid 1990s, Ole worked as a member in the demoscene group named Andromeda. There he was an active pixel artist. The further study which he pursued was in the field of creative coding and digital media that enhanced his passion for computer science- and graphics. He has worked for Darkworks, Factor 5, LucasArts, Storm […]

Adam Palmquist
Adam Palmquist is an industrial PhDc in Applied IT at Gothenburg University and works as Chief Scientific Officer (CSO) at the Swedish Gamification company Insert Coin. Palmquist has a background in game-based learning and game design. He is the author of several books addressing the intersection of design, technology, and learning. His research concern Gamified […]
Oskar Stålberg
Previously at Ubisoft and UsTwo, Oskar Stålberg is the technical artist turned indie developer behind the procedural generation of Bad North and Townscaper. His past procedural experimentation can be experienced in a series of widely shared interactive web demos exploring different procedural approaches.
Christine Phelan
Christine Phelan has enjoyed a career spanning over fifteen years as an animator in the entertainment industry where she has created compelling character performances for video games, virtual reality experiences, short films, and advertising campaigns. Her most recent work includes bringing nightmares to life in VR as an animator and gameplay designer for Valve’s latest […]